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| Lunar Gate War | Nation Invasion |
Lunar Gate War
Lunar War
Experience. Points - You will not lose any experience points in Lunar Gate War.
National Points - When you kill an opposite user you'll be awarded with 50 national points.
  - When you get killed by an user you will lose 25 national points or
  - 1% of experience points will deducted for those user that have no more national points left.
Restrictions - 200 users from each nation allow participate for Lunar Gate War.
  - Level 30 and above.
Dark Lunar War
Experience. Points - You will not lose any experience points in Lunar Gate War.
National Points - When you kill an opposite user youíll be awarded with 50 national points.
  - When you get killed by an user you will lose 25 national points or
  - 1% of experience points will deducted for those user that have no more national points left. You get 1000 national points for killing a Keeper and 500 for killing a Warder.
Restrictions - 200 users from each nation allow participate for Dark Lunar War.
  - Level 30 to level 50. Total sum of skill should be 82, stat should be 447, and characters what have selected their master skill (2nd specialty) cannot join this. This is to prevent high leveled users from purposely lowering their levels just to take part in this war.
Gold - You donít win any coins for killing users of opposite nation. However, youíll lose 5% of your coins if you are killed.
 
Commander
10 minutes after the start of Lunar War, the clan leader of top 5 clans from each nation with the most combines national points will become the commander.
The commander may use the command “/command” in order to command all the users. Command will show on top of the screen.
The commanding authority will not be lost even if you get killed.
 
Taking Control of Enemy’s Base
Leader NPC - The user that kills the enemy’s Leader NPC will have their name appear on the top portion of the screen.
Taking Over - When the user kills all the NPCs in the enemy’s base, the base is considered to be taking over and a notice will appear on the screen.
 
Jail
Jail - The user that kills the enemy’s Leader NPC will have their name appear on the top portion of the screen.
Jail Door - When the user kills all the NPCs in the enemy’s base, the base is considered to be taking over and a notice will appear on the screen.
Summoning - A magician cannot summon their party member that are in jail, but magician that in jail can summon their party member outside the jail.
Protection - You’re only safe in your own nation’s jail.

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Elmorad Jail Outside Jail Door Open
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Elmorad Jail Inside Karus Jail Inside
 
Requirements For Winning Lunar Gate War
Kill all enemies 3 Guards NPCs ( Warder 1, Warder 2 and the Keeper NPC )
If there are no winner after the regular wartime (1st hour), then the nation that killed the most Warder/Keeper will win the war.
If the both nation have kill the same number of NPCs, then the nation that killed the most users will win the war.
If the winner is still undecided from requirement 1-3, then the nation that lost the previous Lunar Gate War will win.

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Elmorad Keeper Karus Keeper
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Elmorad Warder 1 Karus Warder 1
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Elmorad Warder 2 Karus Warder 2

Notice
1) The number of dead for both nation will be display through the notice on the screen from time to time during the war.
2) Loading screen will change according to the outcome of the Lunar Gate War.
 
Summon
Unable To Use - Calling Friend Scroll.
  - Enchant Scroll (STR, DEX, INT, MAGIC, HP and ARMOR).
  - Transformation Scroll.
Able To Use - Summons friend skill and call party skill.
 
 
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